Shaco

After a long journey, one day, an enchanter found himself in need of company. The lonely prince was not at home to hear the tale, but his playful marionette Shaco welcomed him with open arms and understanding ears as he told her about all that had transpired on their travels. This small act of kindness would soon be repaid when evil forces turned this gentle creature into something far more sinister than what it initially set out to become. Shaco became a murderous puppet who delights in tormenting its victims for hours on end before finally putting them out of their misery with gales upon giggles worthy only from those most twisted among us: Demon Jesters.

ABILITIES

Shaco' Skills and abilities

Passive (Backstab)

Shaco’s passive deals extra damage when attacking behind an enemy. It includes his basic attack and Two-Shiv Poison skill. It is because Shaco’s strikes generate a dangerous toxin that increases the target’s vulnerability to his poisons, enabling them to inflict more pain with each successive strike – even once they wield their weapon in front of themselves.

Deceive

  • TARGET RANGE: 400
  • CAST TIME: NONE
  • COST: 60 
  • MANA COOLDOWN: 10 to 12

Shaco enters an Invisible state and teleports to his target destination. His first attack while being invisible is empowered, dealing bonus damage to the enemy behind him for a critical hit chance of 100%. Shaco is a tricky guy to keep up with. His invisibility breaks when he uses basic attacks or casts Two-Shiv Poison, but not from casting Hallucinate. Casting Jack in the Box causes him to briefly shimmer instead, revealing his position and making it harder for enemies to sneak up on you first.

Jack in the Box

  • TARGET RANGE: 425
  • CAST TIME: 0.25
  • COST: 50 to 70 
  • MANA COOLDOWN: 16
  • DETECTION RADIUS: 300

This ability allows Shaco to create a hidden box that will attack nearby enemies when triggered. The Jack-in-the-Box is invulnerable and untargetable while stealthed, but it only has five seconds of life before the timer runs out regardless if there’s still some time left on its duration or not.

Two-Shiv Poison

  • TARGET RANGE: 625
  • CAST TIME: 0.25
  • COST: 65 
  • MANA COOLDOWN: 8

Shaco’s Shivs are unique in that they passively poison targets on hit, slowing their movement speed. He can throw his Shiv to deal damage and set them up for a potential takedown the next time he engages with an auto-attack. If you catch your target below 30% health, then Shaco’s bonus mana cost will be refunded! It is excellent news because early game kills provide him enough gold for two more Blasting Wands, which increases his passive slow stacks from 1 to 4.

Hallucinate

  • EFFECT RADIUS: 250
  • CAST TIME: 0.25
  • COST: 100 
  • MANA COOLDOWN: 80 to 100

Shaco summons a decoy clone of himself to fight alongside him. Upon its death, it explodes and spawns three more mini Jack in the Boxes that will attack nearby enemies with their powers until they explode too.

Recast: Shaco commands his clone to move in the melee range of the target and attack, regardless if it’s raging or not. It is still useful even if it is affected by crowd control.

  • Pop Goes the Weasel: When activated, the box springs into action, and all nearby enemies flee from it. The box then attacks any nearby enemies before expiring or being destroyed. Nearby enemy champions are also rooted briefly when they come in contact with this device.

Playing as Shaco

When you are trying to escape, use Deceive over terrain to help make a clean getaway. If there is an opportunity for a kill and your clone will be the one taking all of the damage, try getting items with on-hit effects. These also benefit your clone’s attack power by increasing its Critical Damage capabilities, which in turn increases Deceive’s potential output when activated since both share this stat type.

Shaco Spells:

  • Smite
  • Ignite

Starter Items:

  • Hail Blade
  • Refillable Potion
  • Stealth Ward

Early Items:

  • Serrated Dirk
  • Boots

Core Items:

  • Duskblade of Draktharr
  • Berserker’s Greaves
  • The Collector

Full Build:

  • Duskblade of Draktharr
  • Berserker’s Greaves
  • The Collector
  • Essence Reaver
  • Infinity Edge
  • Lord Dominik’s Regards

Situation Items:

  • Guardian Angel
  • Youmuu’s Ghostblade
  • Mortal Reminder
  • Edge of Night
  • Serpent’s Fang
  • Sanguine Blade

Best Champion Synergy:

  • Nasus
  • Kayle
  • Xerath

Strong Against:

  • Taliyah
  • Jax
  • Gwen

Weak Against:

  • Volibear
  • Karthus
  • Sejuani

Tips and Tricks

  • Backstab is most effective when used after using Deceive. A critical strike that deals 20% more damage than a normal attack, followed by Two-Shiv Poison for 120%, will be able to dispose of any opponent’s health quickly.
  • Shaco is tricky. He’s able to use a spell, Deceive, that lets him go through walls in the same way as Flash – and this can help you escape with ease! However, it only lasts for 5 seconds instead of 10 as Flash does.
  • Shaco is a tricky champion to play. At level one, try getting the Jack in Box point for your passive ability and start with walking into the brush where enemies can’t see you but have allies nearby who will keep them away from that area of the bush while you lay traps. It should make it easy to get an early kill between levels 1-4, depending on how well they can avoid or counter these tactics.
  • Jack in the Box can be used to your advantage when being attacked by champions like Evelynn. If you fear that they may initiate on you, stand on top of a Jack in the Box and wait for them to do so. The moment they strike out at you, their attack will cause an area-of-effect stun which should allow plenty enough time for your allies to jump into action before it’s too late.
  • With your ability to control the Dragon and Rift Herald, you can help secure objectives for teammates by placing Jack In The Boxes in an area before camps spawn. It will give a healthier clear during the early stages of a match.
  • When defending, Shaco can push another lane by split-pushing. Split pushing allows Shaco’s team to have four defenders at the turret and still attack with a solid offensive capability because of the defense capabilities that turrets provide for them. If an enemy sends champions to stop you from splitting or attacking their other towers, your teammates will be able to mount more pressure on those enemies who got distracted. In contrast, others are left open for some easy points.

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